Le Corgionnat

Le Corgionnat

  1. General Rules -- 2 qualifying laps, 3 lap race. 

  2. Pit Drafting. Other than the first round of the Championship, pits will be drafted by drivers prior to qualifying pursuant to the then standings of the Championship. First round pits shall be chosen by qualification.,

  3. Rolling Start. At the beginning of the race, cars will roll a d20 to decide in which gear they will start in. Cars are not obligated to roll in the highest gear allowed by the roll. Cars will immediately proceed with that gear throw following the initial d20 roll. The gears for d20 rolls are as follows:, d20 1-6: 1st gear d20 7-16: 2nd gear d20 17-20: 3rd gear

  4. Push to Pass. Each car shall start the race with 10 Push to Pass spaces that are able to be used following any move by a car that is in 4th gear or higher, so long as it is not being used to skip a required turn. Push to Pass is not replenished during pit stops., Pit Stops. Upon entering the pits, a car will regain full HP to 18 and have a chance to change tyres. Still finalizing the quick pit potential rules with JVV officials.,

  5. Corgi Racing Rules. Think modified Basic rules from Formula Dé, engine checks are 1-4, collision checks are 1-4. Cars overshooting required stops will take damage equal to the number of overshot spaces. When racing on ovals, normal FD wall checks (a d20 "1" whenever a car enters a space adjacent to an outside wall on an oval) will be observed.,

    Calendar Day of Event: Wednesdays @ 9:00 PM EST/8:00 PM CST/6:00 PM PST

    RACE CONDITIONS Server: CorgiRacing Table: TBD Q: 2 attempts / Pits: Drafted prior to Individual Round / Race: 3 laps Weather: Interchangeable Car Setup: 18 hp / 10 P2P

    POINTS & STANDINGS 1st = 20 points 2nd = 16 points 3rd = 14 points 4th = 12 points 5th = 10 points 6th = 8 points 7th = 6 points 8th = 4 points 9th = 2 points 10th = 1 point